XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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XMMatrixRotationNormal method

Builds a matrix that rotates around an arbitrary normal vector.

Syntax


XMMATRIX XMMatrixRotationNormal(
  [in]  XMVECTOR NormalAxis,
  [in]  float Angle
);

Parameters

NormalAxis [in]

Normal vector describing the axis of rotation.

Angle [in]

Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.

Return value

Returns the rotation matrix.

Remarks

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

 

 

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