XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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XMMatrixLookToLH method

Builds a view matrix for a left-handed coordinate system using a camera position, an up direction, and a camera direction.

Syntax


XMMATRIX XMMatrixLookToLH(
  [in]  XMVECTOR EyePosition,
  [in]  XMVECTOR EyeDirection,
  [in]  XMVECTOR UpDirection
);

Parameters

EyePosition [in]

Position of the camera.

EyeDirection [in]

Direction of the camera.

UpDirection [in]

Up direction of the camera, typically < 0.0f, 1.0f, 0.0f >.

Return value

Returns a view matrix that transforms a point from world space into view space.

Remarks

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

See also

XMMatrixLookToRH

 

 

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