XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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XMVectorInBounds method

Tests whether the components of a given vector are within set bounds.

Syntax


XMVECTOR XMVectorInBounds(
  [in]  XMVECTOR V,
  [in]  XMVECTOR Bounds
);

Parameters

V [in]

Vector to test.

Bounds [in]

Vector that determines the bounds.

Return value

Returns a vector containing the results of each component test.

Remarks

The following pseudocode demonstrates the operation of the function:


XMVECTOR Control;

Control.x = (V.x <= Bounds.x && V.x >= -Bounds.x) ? 0xFFFFFFFF : 0;
Control.y = (V.y <= Bounds.y && V.y >= -Bounds.y) ? 0xFFFFFFFF : 0;
Control.z = (V.z <= Bounds.z && V.z >= -Bounds.z) ? 0xFFFFFFFF : 0;
Control.w = (V.w <= Bounds.w && V.w >= -Bounds.w) ? 0xFFFFFFFF : 0;

return Control;

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

See also

XMVectorInBoundsR

 

 

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