XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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XMVector3Cross method

Computes the cross product between two 3D vectors.

Syntax


XMVECTOR XMVector3Cross(
  [in]  XMVECTOR V1,
  [in]  XMVECTOR V2
);

Parameters

V1 [in]

3D vector.

V2 [in]

3D vector.

Return value

Returns the cross product of V1 and V2.

Remarks

The following pseudocode demonstrates the operation of the function:



XMVECTOR Result;
Result.x = (V1.y * V2.z) - (V1.z * V2.y);
Result.y = (V1.z * V2.x) - (V1.x * V2.z);
Result.z = (V1.x * V2.y) - (V1.y * V2.x);
Result.w = 0;
return Result;
    

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

 

 

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