XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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XMVector4NotEqual method

Tests whether two 4D vectors are not equal.

Syntax


bool XMVector4NotEqual(
  [in]  XMVECTOR V1,
  [in]  XMVECTOR V2
);

Parameters

V1 [in]

4D vector.

V2 [in]

4D vector.

Return value

Returns true if the 4D vectors are not equal and false otherwise.

Remarks

The following pseudocode demonstrates the operation of the function:


return ( V1.x != V2.x || 
         V1.y != V2.y ||
         V1.z != V2.z ||
         V1.w != V2.w );

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

 

 

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