XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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XMVector4LessOrEqual method

Tests whether one 4D vector is less-than-or-equal-to another 4D vector.

Syntax


bool XMVector4LessOrEqual(
  [in]  XMVECTOR V1,
  [in]  XMVECTOR V2
);

Parameters

V1 [in]

4D vector.

V2 [in]

4D vector.

Return value

Returns true if V1 is less-than-or-equal-to V2, and false otherwise. See the remarks section.

Remarks

The following pseudocode demonstrates the operation of the function:


return ( V1.x <= V2.x && V1.y <= V2.y &&
         V1.z <= V2.z && V1.w <= V2.w );

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

 

 

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