Additional resources for Android developers
Links to articles and blog posts for Android app developers who also want to build great apps for Windows 8.
Port from OpenGL ES 2.0 to Microsoft Direct3D 11.1
Maps concepts and infrastructure from OpenGL ES 2.0 to Direct3D 11.1, including a direct comparison of API sets, moving from Embedded-System Graphics Library (EGL) to Microsoft DirectX Graphics Infrastructure (DXGI), handling assets and resources, and mapping uniforms and attributes. Provides a walkthrough of porting a simple OpenGL ES 2.0 renderer to Direct3D 11.1, including porting the EGL to DXGI, porting vertex buffers, uniforms, and attributes, and porting OpenGL Shading Language (GLSL). Also includes an API mapping reference for moving from OpenGL ES 2.0 to Direct3D 11.1.
- Android to Windows 8: Top 10 tips for passing Windows Store certification
- Port Android Application to Windows Store app
Compares and contrasts the Android and Windows Store app programming frameworks, languages, and tools, app design guidelines, and user interface controls. It also compares and contrasts Android and Windows Store app programmatic management of app state, data, settings, and files.
Build date: 11/19/2013