Manage assets and resources for your DirectX game

Applies to Windows and Windows Phone

Learn how to create, manage, convert, and load graphics assets and resources in your DirectX game.

In this section

TopicDescription

Create and display a basic mesh

3-D Windows Store games typically use polygons to represent objects and surfaces in the game. The lists of vertices that comprise the structure of these polygonal objects and surfaces are called meshes. Here, we create a basic mesh for a cube object and provide it to the shader pipeline for rendering and display.

Load resources in your DirectX game

Most games, at some point, load resources and assets (such as shaders, textures, predefined meshes or other graphics data) from local storage or some other data stream. Here we walk you through a high level view of what you must consider when loading these files to use in your Store game.

 

 

 

Show:
© 2014 Microsoft. All rights reserved.