Developing apps (C++ and DirectX)

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Purpose

This section describes how to develop Windows Store apps using C++ and DirectX.

Developer audience

You'll want to view this section if you're planning to create Windows Store app built for Windows using DirectX with C++, particularly games and graphics-intensive apps.

Run-time requirements

  • Windows 8
  • Windows Server 2012

In this section

TopicDescription

Developing for different Direct3D feature levels

Windows 8 supports a wide range of hardware configurations, from power efficient Windows RT systems to high-end gaming desktops with multiple graphics processing units (GPUs). Understanding how to optimize across many devices that have different levels of graphics performance will enable you to reach a wider audience for your Windows Store app using DirectX.

Writing code for Windows Store apps

This section explains some of the things you need to know about writing DirectX and C++ code for Windows Store apps.

Creating a UI

Learn how to add controls and content to your Windows Store app using DirectX, and how to support the app bar and charms.

Responding to user interaction

This section goes over touch input and other user interaction as it relates to DirectX development for Windows Store apps and games.

Launching and resuming apps

Learn how to launch, suspend, and resume your Windows Store app using DirectX.

Direct2D printing from Windows Store apps (DirectX and C++)

These topics show you how to use Direct2D printing to print content from a Windows Store app using DirectX. They assume that you already know how to write code in C++, so they focus on the techniques that are specific to printing from Windows Store apps using DirectX.

 

Related topics

Roadmap for Windows Store apps using DirectX and C++

 

 

Build date: 3/6/2013

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