Purpose
This section describes how to develop Windows Store apps using C++ and DirectX.
Developer audience
You'll want to view this section if you're planning to create Windows Store app built for Windows using DirectX with C++, particularly games and graphics-intensive apps.
Run-time requirements
- Windows 8
- Windows Server 2012
In this section
| Topic | Description |
|---|---|
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Windows 8 supports a wide range of hardware configurations, from power efficient Windows RT systems to high-end gaming desktops with multiple graphics processing units (GPUs). Understanding how to optimize across many devices that have different levels of graphics performance will enable you to reach a wider audience for your Windows Store app using DirectX. | |
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This section explains some of the things you need to know about writing DirectX and C++ code for Windows Store apps. | |
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Learn how to add controls and content to your Windows Store app using DirectX, and how to support the app bar and charms. | |
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This section goes over touch input and other user interaction as it relates to DirectX development for Windows Store apps and games. | |
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Learn how to launch, suspend, and resume your Windows Store app using DirectX. | |
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These topics show you how to use Direct2D printing to print content from a Windows Store app using DirectX. They assume that you already know how to write code in C++, so they focus on the techniques that are specific to printing from Windows Store apps using DirectX. |
Related topics
Build date: 3/6/2013