Adding trials and in-app purchases
Purpose
Your Windows Store app can use the support for free apps, trials (both time-based and feature-based), paid apps, and in-app purchases to give your customers the ability to try your app for free and choose what works for them. The topics in this section show you how to build these features into your app.
For more info about the different business models supported by the Windows Store, see Plan for monetization. For details about the fees charged by the Windows Store and how you get paid for the money your app makes, see Getting paid.
In this section
| Topic | Description |
|---|---|
|
If customers can use your app for free during a trial period, you can design your app to exclude or limit some features during the trial period. You can also enable features, such as banners or watermarks, that are shown only during the trial, before a customer buys your app. | |
|
Your app can offer products and features that your customers can buy from within the app. Here we show you how to enable these offers in your app. | |
|
This topic describes how an in-app purchase looks to a customer. | |
|
In some situations, you may need to verify that a user purchased your app, or has made in-app content purchases. For example, imagine a game that offers downloaded content. If the user who purchased the game content wants to play it on a different Windows 8 device, you need to verify that the user already owns the content. Here's how. |
Build date: 6/11/2013
