This section goes over touch input and other user interaction as it relates to DirectX development for Windows Store apps and games.
In this section
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These guidelines will help you create intuitive and immersive user interaction experiences for your Windows Store app built for Windows using DirectX with C++ that expose consistent functionality for all users, no matter what device or input method is used. | |
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Here we talk aboutyou can support touch input in your Windows Store app using DirectX. | |
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In games, the mouse is a common control option that is familiar to many players, and is likewise essential to many genres of games, including first- and third-person shooters, and real-time strategy games. Here we discuss the implementation of relative mouse controls, which don't use the system cursor and don't return absolute screen coordinates; instead, they track the pixel delta between mouse movements. | |
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Here, we'll discuss best practices for handling screen rotation in your Windows Store app using DirectX so that theWindows 8 device's graphics hardware are used efficiently and effectively. |
Related topics
Build date: 3/6/2013