InkManager.RecognizeAsync(InkStrokeContainer, InkRecognitionTarget) | recognizeAsync(InkStrokeContainer, InkRecognitionTarget) method

Applies to Windows only

Performs handwriting recognition on one or more InkStroke objects.

Syntax


inkManager.recognizeAsync(strokeCollection, recognitionTarget).done( /* Your success and error handlers */ );

Parameters

strokeCollection

Type: InkStrokeContainer

The set of strokes on which recognition is performed.

recognitionTarget

Type: InkRecognitionTarget

One of the values from the InkRecognitionTarget enumeration.

Return value

Type: IAsyncOperation<IVectorView>

The results of the recognition as a collection of InkRecognitionResult objects.

Each item in the results returned by recognition represents one written word. Each word is associated with a ranked list of text strings (retrieved through a call to GetTextCandidates) as potential matches for the word.

Remarks

Because RecognizeAsync does not automatically update the existing recognition results stored in the InkManager, UpdateRecognitionResults is typically called after RecognizeAsync has completed.

Requirements

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Minimum supported phone

None supported

Namespace

Windows.UI.Input.Inking
Windows::UI::Input::Inking [C++]

Metadata

Windows.winmd

See also

InkManager
RecognizeAsync(InkRecognitionTarget)
GetTextCandidates
Responding to pen and stylus input
Ink App sample

 

 

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