Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

ID2D1DrawInfo::SetPixelShaderConstantBuffer method

Sets the constant buffer for this transform's pixel shader.

Syntax


HRESULT SetPixelShaderConstantBuffer(
  [in]  const BYTE *buffer,
  UINT32 bufferCount
);

Parameters

buffer [in]

Type: const BYTE*

The data applied to the constant buffer.

bufferCount

Type: UINT32

The number of bytes of data in the constant buffer

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1effectauthor.h

Library

D2d1.lib

See also

ID2D1DrawInfo

 

 

Community Additions

Show:
© 2014 Microsoft