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D3D11_TEX2D_VPIV structure

Identifies the texture resource for a video processor input view.

Syntax


typedef struct D3D11_TEX2D_VPIV {
  UINT MipSlice;
  UINT ArraySlice;
} D3D11_TEX2D_VPIV;

Members

MipSlice

The zero-based index into the array of subtextures.

ArraySlice

The zero-based index of the texture.

Requirements

Minimum supported client

Windows 8 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 [desktop apps | Windows Store apps]

Header

D3d11.h

See also

ID3D11VideoDevice::CreateVideoProcessorInputView

 

 

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