ID2D1TransformGraph::SetSingleTransformNode method (d2d1effectauthor.h)

Sets a single transform node as being equivalent to the whole graph.

Syntax

HRESULT SetSingleTransformNode(
  ID2D1TransformNode *node
);

Parameters

node

Type: ID2D1TransformNode*

The node to be set.

Return value

Type: HRESULT

The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.

HRESULT Description
S_OK No error occurred
E_OUTOFMEMORY Direct2D could not allocate sufficient memory to complete the call.

Remarks

This equivalent to calling ID2D1TransformGraph::Clear, adding a single node, connecting all of the node inputs to the effect inputs in order, and setting the transform not as the graph output.

Examples

class CMySimpleEffect : public ID2D1EffectImpl
{
public:

    IFACEMETHODIMP SetGraph(
        __in ID2D1TransformGraph   *pGraph
        )
    {
        HRESULT hr = S_OK;

        CMyTransform *pTransform = new CMyTransform();
  
        hr = pTransform ? S_OK : E_OUTOFMEMORY;

        if (SUCCEEDED(hr))
        {
            hr = graph->SetSingleTransformNode(pTransform);

            pTransform->Release();
        }

        return hr;
    }

private:

    class CMyTransform : public ID2D1DrawTransform
    {
        // <Snip> Implementation of transform </Snip> 
    };

    
};

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1effectauthor.h
Library D2d1.lib

See also

ID2D1TransformGraph