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ID2D1Properties::SetValue(UINT32, const BYTE*, UINT32) method

Sets the corresponding property by index.

Syntax


HRESULT SetValue(
  UINT32 index,
  [in]  const BYTE *data,
  UINT32 dataSize
);

Parameters

index

Type: UINT32

The index of the property to set.

data [in]

Type: const BYTE*

The data to set.

dataSize

Type: UINT32

The number of bytes in the data to set.

Return value

Type: HRESULT

The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.

HRESULTDescription
S_OKNo error occurred.
D2DERR_INVALID_PROPERTYThe specified property does not exist.
E_OUTOFMEMORYFailed to allocate necessary memory.
D3DERR_OUT_OF_VIDEO_MEMORYFailed to allocate required video memory.
E_INVALIDARGOne or more arguments are invalid.
E_FAILUnspecified failure.

 

Remarks

If the property does not exist, the request is ignored and D2DERR_INVALID_PROPERTY is returned.

Any error not in the standard set returned by a property implementation will be mapped into the standard error range.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1_1.h

Library

D2d1.lib

DLL

D2d1.dll

See also

ID2D1Properties
ID2D1DeviceContext::CreateEffect
D2D1_PROPERTY
D2D1_SUBPROPERTY

 

 

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