XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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ID3D11TracingDevice interface

The tracing device interface sets shader tracking information, which enables accurate logging and playback of shader execution.

Members

The ID3D11TracingDevice interface inherits from the IUnknown interface. ID3D11TracingDevice also has these types of members:

Methods

The ID3D11TracingDevice interface has these methods.

MethodDescription
SetShaderTrackingOptions

Sets the reference rasterizer's race-condition tracking options for a specific shader.

SetShaderTrackingOptionsByType

Sets the reference rasterizer's default race-condition tracking options for the specified resource types.

 

Remarks

To get this interface, turn on the debug layer and use IUnknown::QueryInterface from the ID3D11Device.

Windows Phone 8: This API is supported.

Note  This API requires the Windows Software Development Kit (SDK) for Windows 8.

Requirements

Minimum supported client

Windows 8 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 [desktop apps | Windows Store apps]

Header

D3D11SDKLayers.h

Library

D3DCompiler.lib

See also

Layer Interfaces

 

 

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