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Resets the shader-trace object.
Syntax
void ResetTrace();
Parameters
This method has no parameters.
Return value
This method has no return value.
Remarks
After you call ResetTrace, the ID3D11ShaderTrace object behaves as if it had just been created. Thereafter, shader invocations for the trace start from 0 again; calls to ID3D11ShaderTrace::TraceReady return S_FALSE until the selected shader invocation number is reached, and TraceReady records a new trace.
Note This API requires the Windows Software Development Kit (SDK) for Windows 8.
Requirements
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Minimum supported client | Windows 8 [desktop apps | Windows Store apps] |
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Minimum supported server | Windows Server 2012 [desktop apps | Windows Store apps] |
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See also
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Build date: 11/28/2012