XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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ID3D11DeviceContext1 interface

The device context interface represents a device context; it is used to render commands. ID3D11DeviceContext1 adds new methods to those in ID3D11DeviceContext.

Members

The ID3D11DeviceContext1 interface inherits from ID3D11DeviceContext. ID3D11DeviceContext1 also has these types of members:

Methods

The ID3D11DeviceContext1 interface has these methods.

MethodDescription
ClearView

Sets all the elements in a resource view to one value.

CopySubresourceRegion1

Copies a region from a source resource to a destination resource.

CSGetConstantBuffers1

Gets the constant buffers that the compute-shader stage uses.

CSSetConstantBuffers1

Sets the constant buffers that the compute-shader stage uses.

DiscardResource

Discards a resource from the device context.

DiscardView

Discards a resource view from the device context.

DiscardView1

Discards the specified elements in a resource view from the device context.

DSGetConstantBuffers1

Gets the constant buffers that the domain-shader stage uses.

DSSetConstantBuffers1

Sets the constant buffers that the domain-shader stage uses.

GSGetConstantBuffers1

Gets the constant buffers that the geometry shader pipeline stage uses.

GSSetConstantBuffers1

Sets the constant buffers that the geometry shader pipeline stage uses.

HSGetConstantBuffers1

Gets the constant buffers that the hull-shader stage uses.

HSSetConstantBuffers1

Sets the constant buffers that the hull-shader stage of the pipeline uses.

PSGetConstantBuffers1

Gets the constant buffers that the pixel shader pipeline stage uses.

PSSetConstantBuffers1

Sets the constant buffers that the pixel shader pipeline stage uses.

SwapDeviceContextState

Activates the given context state object and changes the current device behavior to Direct3D 11, Direct3D 10.1, or Direct3D 10.

UpdateSubresource1

The CPU copies data from memory to a subresource created in non-mappable memory.

VSGetConstantBuffers1

Gets the constant buffers that the vertex shader pipeline stage uses.

VSSetConstantBuffers1

Sets the constant buffers that the vertex shader pipeline stage uses.

 

Remarks

Windows Phone 8: This API is supported.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Header

D3D11_1.h

Library

D3D11.lib

See also

ID3D11DeviceContext

 

 

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