Creates a blend-state object that encapsulates blend state for the output-merger stage and allows the configuration of logic operations.
Syntax
HRESULT CreateBlendState1( [in] const D3D11_BLEND_DESC1 *pBlendStateDesc, [out] ID3D11BlendState1 **ppBlendState );
Parameters
- pBlendStateDesc [in]
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A pointer to a D3D11_BLEND_DESC1 structure that describes blend state.
- ppBlendState [out]
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Address of a pointer to the ID3D11BlendState1 interface for the blend-state object created.
Return value
This method returns E_OUTOFMEMORY if there is insufficient memory to create the blend-state object. See Direct3D 11 Return Codes for other possible return values.
Remarks
An app can create up to 4096 unique blend-state objects. For each object created, the runtime checks to see if a previous object has the same state. If such a previous object exists, the runtime will return a pointer to previous instance instead of creating a duplicate object.
Windows Phone 8: This API is supported.
Requirements
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Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
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Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
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See also
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Build date: 11/28/2012