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ID2D1EffectContext::CreateColorContextFromWicColorContext method

Creates a color context from an IWICColorContext. The D2D1ColorContext space of the resulting context varies, see Remarks for more info.

Syntax


HRESULT CreateColorContextFromWicColorContext(
  [in]   IWICColorContext *wicColorContext,
  [out]  ID2D1ColorContext **colorContext
);

Parameters

wicColorContext [in]

Type: IWICColorContext*

The IWICColorContext used to initialize the color context.

colorContext [out]

Type: ID2D1ColorContext**

When this method returns, contains the address of a pointer to a new color context.

Return value

Type: HRESULT

The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.

HRESULTDescription
S_OKNo error occurred.
E_OUTOFMEMORYDirect2D could not allocate sufficient memory to complete the call.
E_INVALIDARGAn invalid value was passed to the method.

 

Remarks

The new color context can be used in D2D1_BITMAP_PROPERTIES1 to initialize the color context of a created bitmap. The model field of the profile header is inspected to determine whether this profile is sRGB or scRGB and the color space is updated respectively. Otherwise the space is custom.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1effectauthor.h

Library

D2d1.lib

DLL

D2d1.dll

See also

ID2D1EffectContext
D2D1_BITMAP_PROPERTIES1
ID2D1Bitmap1

 

 

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