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Note This structure is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Describes information about Direct3D 11.1 adapter architecture.
Syntax
typedef struct _D3D11_FEATURE_DATA_ARCHITECTURE_INFO { BOOL TileBasedDeferredRenderer; } D3D11_FEATURE_DATA_ARCHITECTURE_INFO;
Members
- TileBasedDeferredRenderer
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Specifies whether a rendering device batches rendering commands and performs multipass rendering into tiles or bins over a render area. Certain API usage patterns that are fine TileBasedDefferredRenderers (TBDRs) can perform worse on non-TBDRs and vice versa. Applications that are careful about rendering can be friendly to both TBDR and non-TBDR architectures. TRUE if the rendering device batches rendering commands and FALSE otherwise.
Requirements
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Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
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Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
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Header |
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See also
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Build date: 11/28/2012