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ID2D1CommandSink::PushLayer method

Pushes a layer onto the clip and layer stack.

Syntax


HRESULT PushLayer(
  [in]  const D2D1_LAYER_PARAMETERS1 *layerParameters,
  [in]  ID2D1Layer *layer
);

Parameters

layerParameters [in]

Type: const D2D1_LAYER_PARAMETERS1*

The parameters that define the layer.

layer [in]

Type: ID2D1Layer*

The layer resource that receives subsequent drawing operations.

Return value

Type: HRESULT

If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.

Remarks

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1_1.h

DLL

D2d1.dll

See also

ID2D1CommandSink
ID2D1CommandList::Stream
ID2D1RenderTarget::PushAxisAlignedClip

 

 

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