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Buffers

Buffers contain data that is used for describing geometry, indexing geometry information, and shader constants. This section describes buffers that are used in Direct3D 11 and links to task-based documentation for common scenarios.

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ItemDescription

Introduction

Provides a basic description of buffers.

How to: Create a Vertex Buffer

Describes how to initialize a vertex buffer.

How to: Create an Index Buffer

Describes how to initialize an index buffer.

How to: Create a Constant Buffer

Describes how to initialize a constant buffer.

 

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