Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

Resources

Resources provide data to the pipeline and define what is rendered during your scene. Resources can be loaded from your game media or created dynamically at run time. Typically, resources include texture data, vertex data, and shader data. Most Direct3D applications create and destroy resources extensively throughout their lifespan. This section describes aspects of Direct3D 11 resources.

In this section

TopicDescription

Introduction to a Resource in Direct3D 11

This topic introduces Direct3D resources such as buffers and textures.

Types of Resources

This topic describes the types of resources from Direct3D 10, as well as new types in Direct3D 11 including structured buffers and writable textures and buffers.

Resource Limits

This topic contains a list of resources that Direct3D 11 supports (specifically feature level 11 or 9.x hardware).

Subresources

This topic describes texture subresources, or portions of a resource.

Buffers

This section describes buffers that are used in Direct3D 11 and links to task-based documentation for common scenarios.

Textures

This section describes textures that are used in Direct3D 11 and links to task-based documentation for common scenarios.

Floating-point rules

Here we describe the floating-point rules that Direct3D 11 supports.

 

Related topics

Programming Guide for Direct3D 11

 

 

Community Additions

Show:
© 2014 Microsoft