XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
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ID3D11UnorderedAccessView interface

A view interface specifies the parts of a resource the pipeline can access during rendering.

Members

The ID3D11UnorderedAccessView interface inherits from ID3D11View. ID3D11UnorderedAccessView also has these types of members:

Methods

The ID3D11UnorderedAccessView interface has these methods.

MethodDescription
GetDesc

Get a description of the resource.

 

Remarks

To create a view for an unordered access resource, call ID3D11Device::CreateUnorderedAccessView.

All resources must be bound to the pipeline before they can be accessed. Call ID3D11DeviceContext::CSSetUnorderedAccessViews to bind an unordered access view to a compute shader; call ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews to bind an unordered access view to a pixel shader.

Requirements

Minimum supported client

Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2 [desktop apps | Windows Store apps]

Header

D3D11.h

Library

D3D11.lib

See also

Resource Interfaces

 

 

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