XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
Expand Minimize

ID3D11PixelShader interface

A pixel-shader interface manages an executable program (a pixel shader) that controls the pixel-shader stage.

Members

The ID3D11PixelShader interface inherits from ID3D11DeviceChild but does not have additional members.

Remarks

The pixel-shader interface has no methods; use HLSL to implement your shader functionality. All shaders in are implemented from a common set of features referred to as the common-shader core..

To create a pixel shader interface, call ID3D11Device::CreatePixelShader. Before using a pixel shader you must bind it to the device by calling ID3D11DeviceContext::PSSetShader.

This interface is defined in D3D11.h.

Windows Phone 8: This API is supported.

Requirements

Minimum supported client

Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2 [desktop apps | Windows Store apps]

Header

D3D11.h

Library

D3D11.lib

See also

Shader Interfaces

 

 

Community Additions

ADD
Show:
© 2014 Microsoft