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ID3D11DeviceContext::VSGetConstantBuffers method

Get the constant buffers used by the vertex shader pipeline stage.

Syntax


void VSGetConstantBuffers(
  [in]   UINT StartSlot,
  [in]   UINT NumBuffers,
  [out]  ID3D11Buffer **ppConstantBuffers
);

Parameters

StartSlot [in]

Type: UINT

Index into the device's zero-based array to begin retrieving constant buffers from (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1).

NumBuffers [in]

Type: UINT

Number of buffers to retrieve (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot).

ppConstantBuffers [out]

Type: ID3D11Buffer**

Array of constant buffer interface pointers (see ID3D11Buffer) to be returned by the method.

Return value

Returns nothing.

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Windows Phone 8: This API is supported.

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceContext

 

 

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