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ID3D11DeviceContext::CSGetUnorderedAccessViews method

Gets an array of views for an unordered resource.

Syntax


void CSGetUnorderedAccessViews(
  [in]   UINT StartSlot,
  [in]   UINT NumUAVs,
  [out]  ID3D11UnorderedAccessView *const *ppUnorderedAccessViews
);

Parameters

StartSlot [in]

Type: UINT

Index of the first element in the zero-based array to return (ranges from 0 to D3D11_PS_CS_UAV_REGISTER_COUNT - 1).

NumUAVs [in]

Type: UINT

Number of views to get (ranges from 0 to D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot).

ppUnorderedAccessViews [out]

Type: ID3D11UnorderedAccessView*

A pointer to an array of interface pointers (see ID3D11UnorderedAccessView) to get.

Return value

Returns nothing.

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Windows Phone 8: This API is supported.

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceContext

 

 

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