XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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ID3D11ClassLinkage interface

This interface encapsulates an HLSL dynamic linkage.

Members

The ID3D11ClassLinkage interface inherits from ID3D11DeviceChild. ID3D11ClassLinkage also has these types of members:

Methods

The ID3D11ClassLinkage interface has these methods.

MethodDescription
CreateClassInstance

Initializes a class-instance object that represents an HLSL class instance.

GetClassInstance

Gets the class-instance object that represents the specified HLSL class.

 

Remarks

A class linkage object can hold up to 64K gotten instances. A gotten instance is a handle that references a variable name in any shader that is created with that linkage object. When you create a shader with a class linkage object, the runtime gathers these instances and stores them in the class linkage object. For more information about how a class linkage object is used, see Storing Variables and Types for Shaders to Share.

An ID3D11ClassLinkage object is created using the ID3D11Device::CreateClassLinkage method.

Windows Phone 8: This API is supported.

Requirements

Minimum supported client

Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2 [desktop apps | Windows Store apps]

Header

D3D11.h

Library

D3D11.lib

See also

Core Interfaces

 

 

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