The programming guide contains information about how to use the Microsoft Direct3D 11 programmable pipeline to create realtime 3D graphics for games as well as scientific and desktop applications.
In this section
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This section describes features added in Direct3D 11 and Direct3D 11.1. | |
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This section describes Direct3D 11 device and device-context objects. | |
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This section describes aspects of Direct3D 11 resources. | |
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This section describes the Direct3D 11 programmable pipeline. | |
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This section contains information about several Direct3D 11 rendering technologies. | |
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This section describes DirectX effects. | |
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This section provides info for migrating to Direct3D 11 from an earlier version of Direct3D. | |
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This topic lists the Direct3D video interfaces that are available in Direct3D 9Ex and that are supported on Windows 7 and later versions of Windows client operating systems and on Windows Server 2008 R2 and later versions of Windows server operating systems. |
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Build date: 11/28/2012