Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

Resource Structures

Structures used to create and use resources.

StructuresDescription
D3D11_BUFFER_DESC Description of a buffer resource.
D3D11_BUFFER_RTV Describes the elements in a buffer to be used in a render-target view.
D3D11_BUFFER_SRV Describes the elements in a buffer resource to use in a shader-resource view.
D3D11_BUFFER_UAV Describes the elements in a buffer to use in an unordered-access view.
D3D11_BUFFEREX_SRV Description of a raw buffer resource.
D3D11_DEPTH_STENCIL_VIEW_DESC Describes a depth-stencil view.
D3D11_MAPPED_SUBRESOURCE Describes subresource data.
D3D11_PACKED_MIP_DESC Describes the tile structure of a tiled resource with mipmaps.
D3D11_RENDER_TARGET_VIEW_DESC Describes a render-target view.
D3D11_SHADER_RESOURCE_VIEW_DESC Describes a shader-resource view.
D3D11_SUBRESOURCE_DATA Specifies data for initializing a resource.
D3D11_SUBRESOURCE_TILING Describes a tiled subresource volume.
D3D11_TEX1D_ARRAY_DSV Specifies which mipmap level and textures in a 1D-texture array to use in a depth-stencil view.
D3D11_TEX1D_ARRAY_RTV Specifies the subresource(s) from an array of 1D textures to use in a render-target view.
D3D11_TEX1D_ARRAY_SRV Specifies the mipmap levels and textures in a 1D-texture array to use in a shader-resource view.
D3D11_TEX1D_ARRAY_UAV Specifies a view for an unordered-access texture.
D3D11_TEX1D_DSV Specifies the subresource(s) from a 1D texture to use in a depth-stencil view.
D3D11_TEX1D_RTV Specifies the subresource(s) from a 1D texture to use in a render-target view.
D3D11_TEX1D_SRV Specifies the subresource(s) from a 1D texture to use in a shader-resource view.
D3D11_TEX1D_UAV Specifies a view for an unordered-access 1D texture.
D3D11_TEX2D_ARRAY_DSV Specifies which mipmap level and which textures in a 2D-texture array to use in a depth-stencil view.
D3D11_TEX2D_ARRAY_RTV Specifies which mipmap level and which textures in a 2D-texture array to use in a render-target view.
D3D11_TEX2D_ARRAY_SRV Specifies the subresource(s) from an array of 2D textures to use in a shader-resource view.
D3D11_TEX2D_ARRAY_UAV Specifies a view for an unordered-access texture.
D3D11_TEX2D_DSV Specifies the subresource(s) from a 2D texture to use in a depth-stencil view.
D3D11_TEX2D_RTV Specifies the subresource(s) from a 2D texture to use in a render-target view.
D3D11_TEX2D_SRV Specifies the subresource(s) from a 2D texture to use in a shader-resource view.
D3D11_TEX2D_UAV Specifies a view for an unordered-access texture.
D3D11_TEX2DMS_ARRAY_DSV Specifies the subresource(s) from an array of 2D textures to use in a depth-stencil view.
D3D11_TEX2DMS_ARRAY_RTV Specifies the subresource(s) from an array of 2D textures to use in a render-target view.
D3D11_TEX2DMS_ARRAY_SRV Specifies the subresource(s) from an array of 2D textures to use in a shader-resource view.
D3D11_TEX2DMS_DSV Specifies the subresource(s) from a multisampled 2D texture to use in a depth-stencil view.
D3D11_TEX2DMS_RTV Specifies the subresource(s) from a multisampled 2D texture to use in a render-target view.
D3D11_TEX2DMS_SRV Specifies the subresource(s) from a multisampled 2D texture to use in a shader-resource view.
D3D11_TEX3D_RTV Specifies the subresource(s) from a 3D texture to use in a render-target view.
D3D11_TEX3D_SRV Specifies the subresource(s) from a 3D texture to use in a shader-resource view.
D3D11_TEX3D_UAV Specifies a view for an unordered-access texture.
D3D11_TEXCUBE_ARRAY_SRV Specifies the subresources from an array of cube textures to use in a shader-resource view.
D3D11_TEXCUBE_SRV Specifies the subresource(s) from a cube texture to use in a shader-resource view.
D3D11_TEXTURE1D_DESC Describes a 1D texture resource.
D3D11_TEXTURE2D_DESC Describes a 2D texture resource.
D3D11_TEXTURE3D_DESC Describes a 3D texture resource.
D3D11_TILE_REGION_SIZE Describes the size of a tiled region.
D3D11_TILED_RESOURCE_COORDINATE Describes the coordinates of a tiled resource.
D3D11_TILE_SHAPE Describes the shape of a tile by specifying its dimensions.
D3D11_UNORDERED_ACCESS_VIEW_DESC Describes an unordered-access view.

 

Related topics

Resource Reference

 

 

Community Additions

Show:
© 2014 Microsoft