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Core Interfaces

This section contains information about the following core interfaces:

InterfacesDescription
ID3D11Asynchronous Retrieves data from the GPU asynchronously.
ID3D11BlendState Accesses blending state.
ID3D11BlendState1 The blend-state interface holds a description for blending state that you can bind to the output-merger stage.
ID3D11Counter Measures GPU performance.
ID3D11CommandList Encapsulates a recorded list of graphics commands that can be later played back.
ID3D11DepthStencilState Accesses depth-stencil state.
ID3D11Device Represents a virtual adapter.
ID3D11Device1 Represents a virtual adapter. Adds new methods to those of ID3D11Device.
ID3D11Device2 Represents a virtual adapter. Adds new methods to those of ID3D11Device1.
ID3D11DeviceChild Accesses data used by a device.
ID3D11DeviceContext Generates rendering commands.
ID3D11DeviceContext1 Represents a device context. Adds new methods to those of ID3D11DeviceContext.
ID3D11DeviceContext2 Represents a device context. Adds new methods to those of ID3D11DeviceContext1.
ID3DDeviceContextState Represents a context state object, which holds state and behavior information about a Direct3D device.
ID3D11InputLayout Accesses pipeline-input data from memory.
ID3D11Predicate Determines whether geometry should be processed.
ID3D11Query Queries information from the GPU.
ID3D11RasterizerState Accesses rasterizer state.
ID3D11RasterizerState1 The rasterizer-state interface holds a description for rasterizer state that you can bind to the rasterizer stage.
ID3D11SamplerState Accesses sampler state.

 

Direct3D 11 implements interfaces for:

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