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Unordered resource support options for a compute shader resource (see ID3D11Device::CheckFeatureSupport).
Syntax
typedef enum D3D11_FORMAT_SUPPORT2 { D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80, D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100 } D3D11_FORMAT_SUPPORT2;
Constants
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD
-
Format supports atomic add.
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS
-
Format supports atomic bitwise operations.
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE
-
Format supports atomic compare with store or exchange.
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE
-
Format supports atomic exchange.
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX
-
Format supports atomic min and max.
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX
-
Format supports atomic unsigned min and max.
- D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD
-
Format supports a typed load.
- D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE
-
Format supports a typed store.
- D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP
-
Format supports logic operations in blend state.
Direct 3D 11: This value is not supported until Direct3D 11.1.
Requirements
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See also
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Build date: 11/28/2012