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Texture2DArray

Texture2DArray type (as it exists in Shader Model 4) plus resource variables. This texture object supports the following methods in addition to the methods in Shader Model 4.

MethodDescription
Gather Samples a texture and returns all components.
GatherRed Samples a texture and returns the red component.
GatherGreen Samples a texture and returns the green component.
GatherBlue Samples a texture and returns the blue component.
GatherAlpha Samples a texture and returns the alpha component.
GatherCmp Samples and compares a texture and returns all components.
GatherCmpRed Samples and compares a texture and returns the red component.
GatherCmpGreen Samples and compares a texture and returns the green component.
GatherCmpBlue Samples and compares a texture and returns the blue component.
GatherCmpAlpha Samples and compares a texture and returns the alpha component.
GetDimensions Gets the resource dimensions.
Load Reads texture data.
mips.Operator[][] Gets a read-only resource variable.
Operator[] Gets a read-only resource variable.
Sample Samples a texture.
SampleBias Samples a texture, after applying the bias value to the mipmap level.
SampleCmp Samples a texture, using a comparison value to reject samples.
SampleCmpLevelZero Samples a texture (mipmap level 0 only), using a comparison value to reject samples.
SampleGrad Samples a texture using a gradient to influence the way the sample location is calculated.
SampleLevel Samples a texture on the specified mipmap level.

 

Minimum Shader Model

This object is supported in the following shader models.

Shader ModelSupported
Shader Model 5 and higher shader modelsyes

 

This object is supported for the following types of shaders:

VertexHullDomainGeometryPixelCompute
xxxxxx

 

 

 

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