In this section
| Topic | Description |
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Microsoft DirectX graphics provides a set of APIs that you can use to create games and other high-performance multimedia apps. DirectX graphics includes support for high-performance 2-D and 3-D graphics. | |
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Direct2D is a hardware-accelerated, immediate-mode, 2-D graphics API that provides high performance and high-quality rendering for 2-D geometry, bitmaps, and text. | |
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Direct3D enables you to create 3-D graphics for games and scientific apps. | |
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DirectWrite supports high-quality text rendering, resolution-independent outline fonts, and full Unicode text and layouts. | |
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DirectXMath provides an optimal and portable interface for arithmetic and linear algebra operations on single-precision floating-point vectors (2D, 3D, and 4D) or matrices (3×3 and 4×4). | |
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Microsoft DirectX graphics technologies that are currently minimally used. We do not recommend using these classic DirectX graphics technologies for new apps. | |
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Describes tools for DirectX Graphics. | |
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Contains technical articles for DirectX Graphics. | |
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Provides a signal processing and mixing foundation for games. XAudio2 replaces DirectSound. | |
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Describes how to use the XInput API to interact with the Xbox 360 Controller when it is connected to a Windows computer. XInput replaces DirectInput. |
Related topics
Build date: 11/19/2012