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ID3D11Module interface

A module interface creates an instance of a module that is used for resource rebinding.

Note  This interface is part of the HLSL shader linking technology that you can use on all Direct3D 11 platforms to create precompiled HLSL functions, package them into libraries, and link them into full shaders at run time.

Members

The ID3D11Module interface inherits from the IUnknown interface. ID3D11Module also has these types of members:

Methods

The ID3D11Module interface has these methods.

MethodDescription
CreateInstance

Initializes an instance of a shader module that is used for resource rebinding.

 

Remarks

To get a module interface, call D3DLoadModule.

Note  ID3D11Module requires the D3dcompiler_47.dll or a later version of the DLL.

Requirements

Header

D3D11Shader.h

Library

D3DCompiler.lib

DLL

D3DCompiler_47.dll

See also

Shader Interfaces

 

 

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