[This documentation is preliminary and is subject to change.]
For more info regarding Windows 8 game programming, check out the following resources.
DirectX game programming code samples
- Direct3D tutorial sample
- DirectX touch input sample
- Direct3D sprite sample
- Direct3D resource loading sample
- Direct3D bump mapping sample
- Direct3D post-processing effects sample
- XAudio2 audio file playback sample
- XInput game controller sample
- Direct3D stereoscopic 3D sample
- Trial app and in-app purchase sample
- DirectX marble maze game sample
- DirectX 3D shooting game sample
- XAML DirectX 3D shooting game sample
Game programming reference
Game design guidance
Game programming tutorials
Blogs
Toolkits
- DirectX Tool Kit
- DirectXTex texture processing library
- Microsoft Visual Studio Graphics Diagnostics
Channel 9 Video
Type keywords of interest such as "game" or "DirectX" in the Term field to find the talks that make sense for you.
2012 Game Developer's Conference (GDC) presentations
- Creating a Great Windows Store game for Windows 8
- Developing Windows Store games on the Full Range of Windows 8 Devices
- Xbox LIVE on Windows Deep Dive
- Xbox LIVE Services - Entertainment Powered by the Cloud
- Game Data Anywhere Using Xbox LIVE Cloud Storage
- Asynchronous Gaming with Xbox LIVE
- Xbox LIVE Web Games
- Monetization Strategies for Windows 8 Games
- Visual Studio 11 for Game Developers
- Xbox LIVE Multiplayer Gaming on Windows 8 and Other Devices
- Building Cross-Device Xbox LIVE Games
- "Xbox, Play" : Harnessing the Power of Speech
- Kinect Human Tracking - Better, Stronger, Faster
- Innovative Solutions to Gesture Detection
Game programming guidance for other technologies
Other resources
Build date: 3/22/2013