Walkthrough sample ports from OpenGL ES 2.0

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[This documentation is preliminary and is subject to change.]

This set of topics walks a number of OpenGL ES 2.0 graphics pipeline porting scenarios of differing complexity.

OpenGL ES 2.0 to Direct3D 11.1 walkthroughs

In this section

TopicDescription

How to: port a simple OpenGL ES 2.0 renderer to Direct3D 11.1

For the first porting exercise, we'll start with the basics: bringing a simple renderer for a spinning, vertex-shaded cube from OpenGL ES 2.0 into Direct3D, such that it matches the Direct3D template from Visual Studio 2012.

 

Get the Direct3D 11.1 game templates for Visual Studio 2012

The Direct3D 11.1 code examples are built from the GDC 2013 Windows Developer Content Direct3D game templates. Download them with this link!

 

 

Build date: 3/22/2013

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