Port from OpenGL ES 2.0 to Direct3D 11
[This documentation is preliminary and is subject to change.]
Includes articles, overviews, and walkthroughs for porting an OpenGL ES 2.0 graphics pipeline to a Direct3D 11 and the Windows Runtime.
In this section
| Topic | Description |
|---|---|
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When starting the process of porting your graphics architecture from OpenGL ES 2.0 to Direct3D for the first time, familiarize yourself with the key differences between the APIs. The topics in this section help you plan your port strategy and the API changes that you must make when moving your graphics processing to Direct3D. | |
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This set of topics walks a number of OpenGL ES 2.0 graphics pipeline porting scenarios of differing complexity. | |
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Use these reference topics to look up API mapping and short code samples when porting from OpenGL ES 2.0 to Direct3D 11. |
Build date: 6/20/2013
