[This documentation is preliminary and is subject to change.]
Use these reference topics to look up API mapping and short code samples when porting from OpenGL ES 2.0 to Direct3D 11.1.
In this section
| Topic | Description |
|---|---|
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You port your OpenGL Shader Language (GLSL) code to Microsoft High Level Shader Language (HLSL) code when you port your graphics architecture from OpenGL ES 2.0 to Direct3D 11.1 to create a game for Windows 8. |
Build date: 3/22/2013