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D3DStripShader function
Note You can use this API to develop your Windows Store apps, but you can't use it in apps that you submit to the Windows Store.
Removes unwanted blobs from a compilation result.
Syntax
HRESULT D3DStripShader( in LPCVOID pShaderBytecode, in SIZE_T BytecodeLength, in UINT uStripFlags, out ID3DBlob *ppStrippedBlob );
Parameters
- pShaderBytecode [in]
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Type: LPCVOID
A pointer to source data as compiled HLSL code.
- BytecodeLength [in]
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Type: SIZE_T
Length of pSrcData.
- uStripFlags [in]
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Type: UINT
Strip flag options, represented by D3DCOMPILER_STRIP_FLAGS.
- ppStrippedBlob [out]
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Type: ID3DBlob*
A pointer to a variable that receives a pointer to the ID3DBlob interface that you can use to access the unwanted stripped out shader code.
Requirements
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See also
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Build date: 3/5/2013
