Note You can use this API to develop your Windows Store apps, but you can't use it in apps that you submit to the Windows Store.
Removes unwanted blobs from a compilation result.
HRESULT D3DStripShader( in LPCVOID pShaderBytecode, in SIZE_T BytecodeLength, in UINT uStripFlags, out ID3DBlob *ppStrippedBlob );
- pShaderBytecode [in]
A pointer to source data as compiled HLSL code.
- BytecodeLength [in]
Length of pSrcData.
- uStripFlags [in]
Strip flag options, represented by D3DCOMPILER_STRIP_FLAGS.
- ppStrippedBlob [out]
A pointer to a variable that receives a pointer to the ID3DBlob interface that you can use to access the unwanted stripped out shader code.
Build date: 3/5/2013