This section contains conceptual programming topics that describe how to use the Direct2D API.
| Topic | Description |
|---|---|
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Provides an overview of the Direct2D object model. | |
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Describes how Direct2D accommodates high-DPI display. | |
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Describes the error handling policies in Direct2D. | |
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The ID2D1Device and ID2D1DeviceContext interfaces are new APIs introduced with Windows 8. | |
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Describes techniques for improving Direct2D performance. | |
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Describes the basics of Direct2D layers. | |
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The Direct2D print control is a new component in the Direct2D module in Windows 8. This component lets Direct2D apps reuse their Direct2D drawing calls (in terms of state changes and rending primitives) to deliver printing results that are similar to what you see on the screen. | |
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Describes best practices for creating multithreaded Direct2D apps. | |
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Shows you how to measure some of the most important performance time measurements for a DirectX app using the XPerf and GPUView tools that ship as part of the Windows Performance Toolkit. | |
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An overview of Direct2D effects. | |
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Describes how to use Direct2D brushes, objects you use to paint fills and outlines. | |
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Describes how to use Direct2D geometries to represent, manipulate, and analyze shapes. | |
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Describes how Direct2D interoperates with other systems. | |
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Describes the basics of tranforms and how to apply various transforms to objects. | |
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Provides examples that show how to accomplish a variety of tasks with Direct2D. | |
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Unlike other APIs, such as GDI, GDI+ or WPF, Direct2D interoperates with another API, DirectWrite, to manipulate and render text. This topic describes the benefits and interoperation of these separate components. | |
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Describes how to use bitmaps and brushes to define opacity masks. | |
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Describes Direct2D resources and how they can be shared. | |
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Describes the pixel formats and alpha modes supported by each render target type. | |
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Describes using Direct2D for server-side rendering. | |
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Describes the different types of Direct2D render targets and how to use them. | |
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Describes the basics of compatible A8 render targets and provide examples showing how to use them. |
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Build date: 11/29/2012