XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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PixelFormat function

Creates a D2D1_PIXEL_FORMAT structure.

Syntax


D2D1_PIXEL_FORMAT PixelFormat(
  _In_  DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
  _In_  ALPHA_MODE alphaMode = D2D1_ALPHA_MODE_UNKNOWN
);

Parameters

format [in]

Type: DXGI_FORMAT

A value that specifies the size and arrangement of channels in each pixel. The default value is DXGI_FORMAT_UNKNOWN.

alphaMode [in]

Type: ALPHA_MODE

A value that specifies whether the alpha channel is using premultiplied alpha or straight alpha, or whether it should be ignored and considered opaque. The default value is D2D1_ALPHA_MODE_UNKNOWN.

Return value

Type: D2D1_PIXEL_FORMAT

A structure that contains the data format and alpha mode for a bitmap or render target.

Requirements

Minimum supported client

Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1helper.h

Library

D2d1.lib

DLL

D2d1.dll

See also

Supported Pixel Formats and Alpha Modes

 

 

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