Paints the interior of the specified rectangle.
Syntax
void FillRectangle( const D2D1_RECT_F &rect, [in] ID2D1Brush *brush );
Parameters
- rect [ref]
-
Type: const D2D1_RECT_F
The dimension of the rectangle to paint, in device-independent pixels.
- brush [in]
-
Type: ID2D1Brush*
The brush used to paint the rectangle's interior.
Return value
This method does not return a value.
Remarks
This method doesn't return an error code if it fails. To determine whether a drawing operation (such as FillRectangle) failed, check the result returned by the ID2D1RenderTarget::EndDraw or ID2D1RenderTarget::Flush methods.
Examples
The following example uses an ID2D1HwndRenderTarget to draw and fill several rectangles. For the complete example, see the Draw Rectangle Example. This example produces the output shown in the following illustration.

// This method discards device-specific // resources if the Direct3D device dissapears during execution and // recreates the resources the next time it's invoked. HRESULT DemoApp::OnRender() { HRESULT hr = S_OK; hr = CreateDeviceResources(); if (SUCCEEDED(hr)) { m_pRenderTarget->BeginDraw(); m_pRenderTarget->SetTransform(D2D1::Matrix3x2F::Identity()); m_pRenderTarget->Clear(D2D1::ColorF(D2D1::ColorF::White)); D2D1_SIZE_F rtSize = m_pRenderTarget->GetSize(); // Draw a grid background. int width = static_cast<int>(rtSize.width); int height = static_cast<int>(rtSize.height); for (int x = 0; x < width; x += 10) { m_pRenderTarget->DrawLine( D2D1::Point2F(static_cast<FLOAT>(x), 0.0f), D2D1::Point2F(static_cast<FLOAT>(x), rtSize.height), m_pLightSlateGrayBrush, 0.5f ); } for (int y = 0; y < height; y += 10) { m_pRenderTarget->DrawLine( D2D1::Point2F(0.0f, static_cast<FLOAT>(y)), D2D1::Point2F(rtSize.width, static_cast<FLOAT>(y)), m_pLightSlateGrayBrush, 0.5f ); } // Draw two rectangles. D2D1_RECT_F rectangle1 = D2D1::RectF( rtSize.width/2 - 50.0f, rtSize.height/2 - 50.0f, rtSize.width/2 + 50.0f, rtSize.height/2 + 50.0f ); D2D1_RECT_F rectangle2 = D2D1::RectF( rtSize.width/2 - 100.0f, rtSize.height/2 - 100.0f, rtSize.width/2 + 100.0f, rtSize.height/2 + 100.0f ); // Draw a filled rectangle. m_pRenderTarget->FillRectangle(&rectangle1, m_pLightSlateGrayBrush); // Draw the outline of a rectangle. m_pRenderTarget->DrawRectangle(&rectangle2, m_pCornflowerBlueBrush); hr = m_pRenderTarget->EndDraw(); } if (hr == D2DERR_RECREATE_TARGET) { hr = S_OK; DiscardDeviceResources(); } return hr; }
For a related tutorial, see Creating a Simple Direct2D Application.
Requirements
|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps] |
|---|---|
|
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps] |
|
Header |
|
|
Library |
|
|
DLL |
|
See also
Send comments about this topic to Microsoft
Build date: 11/29/2012