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ID2D1RenderTarget::CreateMesh method

Create a mesh that uses triangles to describe a shape.

Syntax


virtual HRESULT CreateMesh(
  [out]  ID2D1Mesh **mesh
) = 0;

Parameters

mesh [out]

Type: ID2D1Mesh**

When this method returns, contains a pointer to a pointer to the new mesh.

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Remarks

To populate a mesh, use its Open method to obtain an ID2D1TessellationSink. To draw the mesh, use the render target's FillMesh method.

Requirements

Minimum supported client

Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1.h

Library

D2d1.lib

DLL

D2d1.dll

See also

ID2D1RenderTarget

 

 

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