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Visual3D.TransformToAncestor Method (Visual3D)

Returns a transform that can be used to transform coordinates from this Visual3D object to the specified Visual3D ancestor of the object.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

public GeneralTransform3D TransformToAncestor(
	Visual3D ancestor
)

Parameters

ancestor
Type: System.Windows.Media.Media3D.Visual3D

The Visual3D to which the coordinates are transformed.

Return Value

Type: System.Windows.Media.Media3D.GeneralTransform3D
A GeneralTransform3D object; or null, if the transform cannot be created.

ExceptionCondition
ArgumentNullException

ancestor is null.

ArgumentException

The specified ancestor object is not an ancestor of this object.

InvalidOperationException

The Visual3D objects are not related.

The TransformToAncestor method is introduced in .NET Framework version 3.5. For more information, see .NET Framework Versions and Dependencies.

.NET Framework

Supported in: 4.5.2, 4.5.1, 4.5, 4, 3.5 SP1, 3.0 SP1

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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