The Microsoft DirectX Graphics Infrastructure (DXGI) manages low-level tasks that can be independent of the Direct3D graphics runtime. DXGI provides a common framework for several version of Direct3D.
In This Section
| Item | Description |
|---|---|
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Provides an introduction to DXGI. | |
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Lists new functionality for DXGI 1.2. | |
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Describes gamma correction and how to use it to code and decode pixel values in images. | |
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Describes the hardware surface formats that are supported by DXGI in Direct3D 10. | |
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Describes the hardware surface formats that are supported by DXGI in Direct3D 10.1. | |
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Describes the hardware surface formats that are supported by DXGI in Direct3D 10Level9. | |
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Describes the hardware surface formats that are supported by DXGI in Direct3D 11. | |
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Describes the hardware surface formats that are supported by DXGI in Direct3D 11.1. |
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Build date: 11/22/2012