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Programming Guide

When developing games in XNA Game Studio, you use the XNA Framework, a set of managed libraries for Windows and the Xbox 360. These libraries enable you to be more productive developing C# games using a set of unified class libraries.

How To Get Started

If you are new to game programming, or just want to review the basic steps toward getting a simple game up and running in XNA Game Studio, see the how-to articles in Game Programming Basics.

 

How-to articles are available in the following categories.

In This Section

Game Programming Basics
To get started writing games in XNA Game Studio, you may wish to review these key how-to topics.
Content Pipeline
The XNA Game Studio Content Pipeline builds art assets that you have included in your project into a form your game can load at run time on either Windows or the Xbox 360 game machines by calling ContentManager.Load.
Application Model
The application model provides functionality to accomplish common game development tasks.
Graphics
The XNA Framework Graphics libraries provide low-level resource loading and rendering capabilities.
Math
The XNA Framework provides classes and methods for manipulating vectors and matrices.
Input
The XNA Framework Microsoft.Xna.Framework.Input namespace provides classes and methods for retrieving user input for keyboard, mouse, and Xbox 360 controller devices.
Audio
The XNA Framework Microsoft.Xna.Framework.Audio namespace provides classes and methods for playing audio files.
Storage
The Microsoft.Xna.Framework.Storage namespace provides classes that allow reading and writing of files.
Networking
Contains introductory articles describing how to to create and join multiplayer game sessions, manage game state across clients, and interact with the friends list.
Hardware and Platforms
Provides information about programming for specific hardware types and platforms using the XNA Framework.

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