ID3D10VertexShader interface (d3d10.h)

A vertex-shader interface manages an executable program (a vertex shader) that controls the vertex-shader stage.

Inheritance

The ID3D10VertexShader interface inherits from the ID3D10DeviceChild interface.

Remarks

The vertex-shader interface has no methods; use HLSL to implement your shader functionality. All shaders in Direct3D 10 are implemented from a common set of features referred to as the common shader core.

To create a vertex shader interface, call ID3D10Device::CreateVertexShader. Before using a vertex shader you must bind it to the device by calling ID3D10Device::VSSetShader.

This interface is defined in D3D10.h.

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h

See also

ID3D10DeviceChild

Shader Interfaces